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#SUPREME COMMANDER 2 REVAMP MOD ADJACENTY GUIDE MODS#
Most mods just throw in a bunch of units for more interesting gameplay, fix some bugs or visually enhance the game. The game also disappoints as "Supreme Commander": Neither are the ACUs cool mechs but instead slow, vulnerable and clunky as hell - no matter their upgrades they are always slow moving, slow turning, have bad detection ranges, bad mobility and bad weapons - the overcharge doesn't save that poor unit design beyond T2, nor can the "Supreme Commander" assign specific orders for specific actions - instead a single unit action can mean multiple totally different things, a change of the aggression stance on units (like T3 air units.) or any unit's or weapon's target priorities and active state isn't possible. ), the AI basically doesn't exist and needs a setup for everything because it does nothing without being scripted to, the UI only has 3 good useful features: range indicators,multiple orders and construction patterns for multiple structures at one while it's worse at everything else than any other strategy game.
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The game has some serious issues that can't be fixed (water surface units' visibility / targeting (both sides: attacker and attacked) air units outside of map borders being safe from detection and enemy defenses unless projectiles are already on the way individual units randomly get stuck sometimes units bumping into other units to the point of pushing them outside a shield area units not checking line of fire properly which sometimes makes them attack the terrain constantly while trying to hit a target, utterly failing.
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Seriously don't try fixing Supreme Commander.
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